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Old Apr 30, 2006, 06:50 PM // 18:50   #1
DMN
Ascalonian Squire
 
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Default Best build and way to play a A/Mo

^topic I'm a level 14 a/Mo and need some help making a good strong build and learning how to play it most effectivly
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Old Apr 30, 2006, 07:02 PM // 19:02   #2
Wilds Pathfinder
 
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Your first step is to drop the Mo part, I don't see how any good assassin can exist as a mo, unless theyre smiting.
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Old Apr 30, 2006, 07:12 PM // 19:12   #3
DMN
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how good would a smiting assasin be? and how should i run it?
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Old Apr 30, 2006, 07:25 PM // 19:25   #4
Lion's Arch Merchant
 
 
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I was thinking to add a monk to make sure u survive longer.

What proff would u add than Dahl.
Than again maybe warrior for damage output and warp out of there
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Old Apr 30, 2006, 07:28 PM // 19:28   #5
DMN
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thats what i though protection assasin kinda sort of thing like use those spells to keep alive i dunno anyone have any good builds? for A/Mo's
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Old Apr 30, 2006, 08:26 PM // 20:26   #6
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meh. i use A/R, and if i had to, a rootbeer. (A&W). I like using troll unguet when I go into battle and keeping the regen up with shadow refuge. It feels nice when you take damage and then recharge it so fast that its almost like you didn't even have it in the first place. A rootbeer might be ok, but I haven't noticed any decent sword-builds or axe-builds for the assassin, and I dont think warriors would help much unless you were using some stance to help you (i.e. bonetti's). Meh. But that's just how I feel.
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Old Apr 30, 2006, 08:49 PM // 20:49   #7
Lion's Arch Merchant
 
 
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indeed, the weapons kinda mess up all the assasin skills ( if u take one or 2 warriors skills ) and vica versa for warriors skills with assasin weapons.
Or you could take 2 weapons with you and switch m out with f1 and f2.

Maybe a prot monk skill or 2 to prevent hexing or condition removal.
Wouldnt want the assasin to be crippled or weakened ?
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Old Apr 30, 2006, 08:54 PM // 20:54   #8
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Crippling doesn't matter if you can shadow step to any random location on the map with Viper's or to a helpful ally with Return or Recall, I forget which.
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Old Apr 30, 2006, 08:55 PM // 20:55   #9
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Most people use Warrior secondary for the stances, attack speed boosts, and guaranteed crit (wild blow). Some also use it for tactics such as Shields Up!, which I hear works quite well in conjunction with the Assassin's decent armor. I have yet to test that myself, however.

Sindra, Return warps you to target ally and all nearby enemies are cripped. Recall is the one that is an enchantment, that warps you to target ally when it ends.
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Old May 01, 2006, 09:37 AM // 09:37   #10
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The key to assassins - Little or no defensive skills.

But nobody understands that. If you flame me for it, it simply means you do not understand yet.
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Old May 01, 2006, 10:56 AM // 10:56   #11
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Depends what you mean by defensive I guess..
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Old May 01, 2006, 01:24 PM // 13:24   #12
Ascalonian Squire
 
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i like a/mo for rebirth and pending the area i keep watchful spirit on too.

its helped on numerous missions.

i like to play as a condition spike with some shadow stuff to jump around and heal. Its worked well i take care of myself and rarely die, biggest prob i see is assassins standing in a mob and hacking away i never am not moving. If i get caught its teleport readjust and hit again.

its fun i like it alot.
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Old May 01, 2006, 03:19 PM // 15:19   #13
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Profession: Me/Mo
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I used mending for a while just to have an enchant on... for the skill that gives me energy when I strike while enchanted... I don't plan on using mending in the long run, but getting rid of hexes may be important...

I will be making a few more assassins -- one will be A/Me and another A/Rt I think... not sure... I am not really fond of the Rt stuff,... but the weapon spells may be handy.
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