Apr 30, 2006, 07:02 PM // 19:02
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#2
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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Your first step is to drop the Mo part, I don't see how any good assassin can exist as a mo, unless theyre smiting.
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Apr 30, 2006, 07:12 PM // 19:12
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#3
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Ascalonian Squire
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how good would a smiting assasin be? and how should i run it?
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Apr 30, 2006, 07:25 PM // 19:25
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#4
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Netherlands
Guild: The Heroics
Profession: N/Me
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I was thinking to add a monk to make sure u survive longer.
What proff would u add than Dahl.
Than again maybe warrior for damage output and warp out of there
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Apr 30, 2006, 07:28 PM // 19:28
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#5
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Ascalonian Squire
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thats what i though protection assasin kinda sort of thing like use those spells to keep alive i dunno anyone have any good builds? for A/Mo's
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Apr 30, 2006, 08:26 PM // 20:26
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#6
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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meh. i use A/R, and if i had to, a rootbeer. (A&W). I like using troll unguet when I go into battle and keeping the regen up with shadow refuge. It feels nice when you take damage and then recharge it so fast that its almost like you didn't even have it in the first place. A rootbeer might be ok, but I haven't noticed any decent sword-builds or axe-builds for the assassin, and I dont think warriors would help much unless you were using some stance to help you (i.e. bonetti's). Meh. But that's just how I feel.
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Apr 30, 2006, 08:49 PM // 20:49
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#7
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Netherlands
Guild: The Heroics
Profession: N/Me
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indeed, the weapons kinda mess up all the assasin skills ( if u take one or 2 warriors skills ) and vica versa for warriors skills with assasin weapons.
Or you could take 2 weapons with you and switch m out with f1 and f2.
Maybe a prot monk skill or 2 to prevent hexing or condition removal.
Wouldnt want the assasin to be crippled or weakened ?
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Apr 30, 2006, 08:54 PM // 20:54
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#8
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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Crippling doesn't matter if you can shadow step to any random location on the map with Viper's or to a helpful ally with Return or Recall, I forget which.
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Apr 30, 2006, 08:55 PM // 20:55
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#9
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Academy Page
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Most people use Warrior secondary for the stances, attack speed boosts, and guaranteed crit (wild blow). Some also use it for tactics such as Shields Up!, which I hear works quite well in conjunction with the Assassin's decent armor. I have yet to test that myself, however.
Sindra, Return warps you to target ally and all nearby enemies are cripped. Recall is the one that is an enchantment, that warps you to target ally when it ends.
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May 01, 2006, 09:37 AM // 09:37
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#10
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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The key to assassins - Little or no defensive skills.
But nobody understands that. If you flame me for it, it simply means you do not understand yet.
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May 01, 2006, 10:56 AM // 10:56
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#11
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Academy Page
Join Date: Mar 2006
Profession: Me/
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Depends what you mean by defensive I guess..
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May 01, 2006, 01:24 PM // 13:24
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#12
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Ascalonian Squire
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i like a/mo for rebirth and pending the area i keep watchful spirit on too.
its helped on numerous missions.
i like to play as a condition spike with some shadow stuff to jump around and heal. Its worked well i take care of myself and rarely die, biggest prob i see is assassins standing in a mob and hacking away i never am not moving. If i get caught its teleport readjust and hit again.
its fun i like it alot.
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May 01, 2006, 03:19 PM // 15:19
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#13
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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I used mending for a while just to have an enchant on... for the skill that gives me energy when I strike while enchanted... I don't plan on using mending in the long run, but getting rid of hexes may be important...
I will be making a few more assassins -- one will be A/Me and another A/Rt I think... not sure... I am not really fond of the Rt stuff,... but the weapon spells may be handy.
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